This started out as a kick ass role playing game initially designed by Nick and played out in character by Jeff, Tony, Duane, Eric, Nate, Michael and previously by Zak and Justin.


Now, I plan to update this blog as I strive to complete the adventure in book form that will one day be published.

Also: Head over to Deviant Art to check out more of Duane's art - and encourage him to do more EIN related stuff!

Moons of the Solar System

Moons of the Solar System
New Colonies with Gate Markers

Friday, January 07, 2011

Messiah Main and Sub plots

Am trying to flesh out the plots here. Am sure there will be changes, both additions and subtractions or modifications, but these are my thoughts at this time:

Main Story:

  • Growth of Keper as a powerful mutant and finding out the fate of his mentor Omprikosh.

Side Stories:

  • Discovering the fate of the ‘mad miuties' (the mutants who either were rebellious or were harmed in upgrade testing)
  • Nippon is trying to break the monopoly of EIN on sol system travel by developing FTL (faster than light) travel; in doing so also creating more advanced and unique cybernetic humans and ‘dipped’ personas to handle the stress; also since they are the only ones without a logistical planet base and have already created their 3rd space-arc, are eager to move to the farther reaches of the system and beyond
  • Moscovia is the leading black market ‘mafia’ organization and yearns to put EIN in its place, especially after losing the Midsummer Moons to them by stealing their gate tech
  • PIC is in crisis mode after losing Ceres to EIN and disrespected after all they have done for humanity in the "Lean Years" – so they are eager for the respect they deserve and are losing patience with the other main players
  • After Canaan Foundation used higher level tech to ascertain the Tetragrammaton, it aims to consolidate its power and control over making more mutants and thus harness the power of god (which goes awry since it is based on power not love)
  • EIN is also eager to search out further systems (i.e., control them totally) by use of their gates, but since they need an exit point, they need to spend a lot of time to reach further and further out
  • Indus Corporation is using its monopoly on gravitational tech to alter living styles and arrangements on colony worlds
  • Terra is making a comeback, especially since Oceanus and RTA are eager to reclaim it (it currently looks like Fallout 3 with less nice-ities), although it will be awhile before the surface is even close to being ‘back-to-pre Exodus’ stage (we are talking hundreds or even thousands of years)
  • The FSA (post US) on Luna is trying to claw its way back to the starting line and get back into the race, after having been all but quarantined from the other companies/nation states; led passionately by Alexandria Danelin, the granddaughter of Admiral Wade Danelin, the person who authorized and initiated the sequence of events that unforgivably triggered The Exodus (the seismic testing on Luna)
  • The Sleepers are still being revived and awakened and slowly being integrated to their new surroundings as the need to repopulate as efficiently as possible comes to a head (balancing with infrastructure)
  • Scraptown is still a thorn in the side of sol system shipping, seeing how they influence many of the pirates out there; Quade helps Keper
  • Adem (ADM) will return to create a consciousness shift (probably the end of the book/series?)

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