This started out as a kick ass role playing game initially designed by Nick and played out in character by Jeff, Tony, Duane, Eric, Nate, Michael and previously by Zak and Justin.


Now, I plan to update this blog as I strive to complete the adventure in book form that will one day be published.

Also: Head over to Deviant Art to check out more of Duane's art - and encourage him to do more EIN related stuff!

Moons of the Solar System

Moons of the Solar System
New Colonies with Gate Markers

Friday, April 27, 2012

Questions - Character - Peter Von Maars



Admr. Peter Von Maars - Pilot of The Grundwalder, which takes Keper to Ceres


Current Situation:

   2129       The Ceres Incident - The start of our Story....
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Related Characters
  • Von Maars’s son
  • The crew of The Grundwalder
  • The passengers
  • The BC lead on

Thoughts:

  • I am not sure how important this character is; meaning I am not sure if he dies while on the G after Shiva manifests or is saved along with others.  I see death, but I want to make his character memorable, if possible.  If not, then pass it onto his son
  • Personality wise, I see him as respectable, stalwart and incorrigible.  His only drawback is a fetish of sorts that he does not even fully realize
  • I would assume he is over 60, making him be right smack in the middle of the AE event as a young child – about 12 years old.
    • I guess I am prepping that the AE event for the people that lived through it was a harsh wake up call and while many disintegrated into psychosis and guilt, others fed off the disaster to awaken a strength they did not know they had.
      • I am thinking along the lines of Conrad, Von Maars, Gagen, Abraham, Alexandria, Cohen, Wakesa, Yamamoto, and the Valari family heads, to name a few
        • I will have to examine this more in terms of what personality strain would cause
  • I prefer a simple family and upbringing, some separation at AE, distress overcome and then a firm loyalty with EIN
    • Why EIN and not Canaan?
      • Offered him his own ship
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Related Timeline

Brief Time (1)
  1. Problem – OJ is experimented on and basically devours base through a smaller manifestation
  2. Mm sends team, gets blasted by Moscovians who happened to be there at the right place on notice from their miuty (who?)
  3. get team set up
  4. Ship 2 on route
  5. PIC trouble
  6. cursory search and head back to ship with survivors; can not get below
  7. go again in force; grand assault; get to main chamber but are rebuffed and retreat
  8. head back to ship
  9. shiva manifests and causes havoc; ship is basically floating adrift and only handful survivors

Brief Time (2)

  • Start +4: Mercator Mind is sabotaged from within, ending its communication relays with EIN on Titania; drones are activated and many on board are killed; Moscovian agents with help from the Blane Constituency are the agents; Keper’s first day in solitary with dream visions and melding in
  • Start +5: EIN prepares to investigate and send another ship the Grundwalder with Keper and Ari, as well as a military force to head off PIC troops and figure out what the fuck is going on; Richter contacts military and requests Keper for mission to Ceres; Keper’s first contact with Kullen; with information, news and warnings
  • Start +7: The Grundwalder is ready to depart
    • In the meantime of 3 days, the Moscovians have tried unsuccessfully to hijack the Mercator Mind, but have rendered it pretty much useless.  Also, another team have been sent in to free Omprikosh and to figure out what is going on (they don’t really know – they were just at the right place at the right time) – and find that they can not free him and everyone else is dead – also Johann and the other survivors are waging guerilla warfare against them
  • Start +7 later: Grundwalder arrives with other ships and frightens off the remaining Moscovian ship, stranding the team with Omprikosh – whose orders are now to activate Omprikosh’s power switch for more power – to blow it all up, but in doing so they will unleash Omprikosh’s mind to the swell which creates the Blue Shiva on start +8 later, engulfing the surrounding Ceres, ships and other large areas, absorbing all it touches (killing them all)
  • Start +8: Keper and team is ready to depart for asteroid. They encounter the mass death of the inhabitants and try to make sense of things. Reporting back, Von Maars wants them to return to the ship after taking samples; he does not like it and is nervous.  Wants to send another crew as well as well as drones.  Keper balks but does so and senses others there just before they leave, tries to assert authority, but is denied
  • Start +8 mid, returns to ship and attempts to make himself useful, but again, there is a sabotage attempt with the help of a Blane plant and a nuclear reactor is melted, hurting many of the people in that area; Keper tries to help with his bio-healing, but is unsuccessful in some ways; Ari is killed they restore order by killing the saboteur
  • Start +9: They are ordered to return and flush them out with a larger group
  • Start +9 mid: They find Johann, who has been monitoring things from just inside the cavern, he is the remaining member, the other 2 were killed in firefights recently with Moscovian forces – whom he is not sure of, but guesses from their weapon signatures; they team up and try to infiltrate the inner mine

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