This started out as a kick ass role playing game initially designed by Nick and played out in character by Jeff, Tony, Duane, Eric, Nate, Michael and previously by Zak and Justin.


Now, I plan to update this blog as I strive to complete the adventure in book form that will one day be published.

Also: Head over to Deviant Art to check out more of Duane's art - and encourage him to do more EIN related stuff!

Moons of the Solar System

Moons of the Solar System
New Colonies with Gate Markers

Monday, May 07, 2012

Questions - Age and Influences (Part 2)

Updated info on the Age and Influences list



Name
Bdate
Age
Influences



This group is the oldest and have been through the most; during the Exodus, they had to take care of themselves and their family / friends and were either picked because of VIP status in nation or corp or found a way to get on an arc ‘the hard way.’   While an even like the Exodus and afterwards were never before witnessed, this group took it better than the group below who had not reached adulthood since they could rely on their positions or other people as leverage or talking boards and had more control ordered in their lives; i.e. were more independent.  That does not rule out mental problems or disturbances, but I would think only forms of depression or anger would flare up occasionally, as opposed to more serious dilemmas. I see most of them lamenting the state of things (with Terra) but some of them are relishing the ‘reboot’ and are in a position to make it better for themselves.
Yamamoto
2035
94
49 at Ex; VIP based on job title; nuclear family on arc, most died later in accidents; has grandchild, now ranking officer on one of their ship arcs; Was 30’s when Genjid Act came about and witnessed zoobies first hand in the beginning, did not think this was right and was biased against them (dnaist);  distinctive scar, limps, teetotaler; secret desire to know what gods there really are
PC Shao
2041
88
43 at Ex; VIP based on job title; nuclear family on arc, but guilt of other family not; dnaist; distinctive nose, uses flowery speech or long words, hands shake, suspicious; secret desire to return China’s glory back on Terra – build a new dynasty
Ken
2049
80
35 at Ex; no family; not VIP, but managed to get on arc by trickery (no guilt); closed dnaist, but is fine with Genjids; well mannered, joker, sings
Gen An
2050
79
34 at Ex; VIP based on lineage; not able to bring family (distilled hatred towards FSA); dnaist, thinks Genjids are spoiled and Mannies unnatural; figits nervously, not very observant, disloyal spouse/parent/officer, hands shake; secret desire for respect
Conrad
2051
78
33 at Ex; no family; not VIP, but managed to get on arc by mental will / force (no guilt); working for Canaan at time, knew that was where the future was; active in the anti-aging drug programs as well as wanting to know more about ADM, feels superior to mannies and Genjids alike since he often tricks them into believing he is one as well.  Has slight admiration / jealousy for psychic powers of miuties and has spent considerable energy honing his diplomacy and ‘encouraging’ skills to compensate for this lack to get them to do what he wants; very physical, strong opinions on politics, Liar
H. Cohen
2052
77
32 at Ex; no family; VIP based on connections; working at Canaan; knew of Conrad; not dnaist –actively promotes fairness and worked with the GPEM from the beginning; brought that philosophy through with EIN, but was ousted from power and slunk to Umbriel to found Walking Zion; figits, rude, missing tooth, spendthrift, strange eyes; secret desire to dissolve from the public light altogether
Wakesa
2052
77
32 at Ex; not VIP, but managed to get on arc by luck with wife (guilt); promised to make things better if he could
Gagen
2057
72
27 at Ex; not VIP, but managed to get on arc by connections without girlfriend and his parents – his parents let him have their access card (guilt); has tried to be upright and moral; effort to be ‘paladin’ figure; Flips a coin, moody, fiddles nervously; secret desire for family (has none)
Isao
2061
68
23 at Ex; not VIP, but managed to get on arc by luck and kindness; vows to repay it; forgiving, strange eyes, stutters
Valari, R
2063
66
21 at Ex; chose not to abandon earth and await death; almost came, but their ocean platform was not destroyed and they rebuilt as best they could; capricious, rude, brave, strong opinions on politics; secret desire to become immortal
Maars
2065
64
19 at Ex; VIP but family let him on arc with only a younger brother that was killed later







This group were either just under ‘adulthood’ or babies when the Exodus happened, which most likely scarred them pretty well with all sorts of psychosis problems since they were under care of others (family or nurses or etc…) and would most likely feel perpetually unsafe since even though they survived and are counted lucky, I would imagine all sorts of guilt or repressed anger issues are at the front.  They would most likely need to search for safety or comfort and would do this by insulating themselves either by loyal friends and family in violent professions or in hermit like ones.
Dmitri
2068
61
16 at Ex; VIP due to poly connections (family granted entry – 8 of them), father distraught after Ex, he and older brother had to carry the weight of certain decisions and helping crises, learned early on the need for spies and knowing as much info as he could about something; deeply troubled about the situation at the Midsummer War with EIN (a big part of that was his personal doing)
Krieg
2070
59
14 at Ex; not VIP, but managed to get on arc by luck without family; was part of experimentations while waiting to gain access to Mars, this is when the blood transfusion was done as well as other manny experiments (which would later allow him to be demoted); was an active figure in the Midsummer Wars with Moscovia; often on the front line in battle cruisers and landing parties;
Abraham
2072
57
12 at Ex; VIP based on family connections; guilt from this; strong religious views; jealous, loquacious, suspicious of others, used Canaan as a cocoon in which to work from (workaholic), managed to move up in the science track that led to more genetic research on miuties and zoobies; secret desire to be a miuty as well
Alexandria
2073
56
11 at Ex; on Luna when it happened, devastated her and her family (father, brother committed suicide, mother manic depressed, she had to take charge of family from early age); strong opinions on morals, strange eyes, atheist, hot tempered; had many flings and love affairs initially, but has since given up – still sees a need for propagating the human race though; has been on many diplomatic missions, but is still denied gate travel (as all FSA citizens are- they are the new illegals)
Roman
2076
53
8 at Ex; not VIP, but family managed to get on arc by assault and persuasion; influenced his violent profession (saw value in might over right), easygoing, trusting, missing tooth, cruel;
Richter
2079
50
5 at Ex;  high voice, well mannered, missing finger; tense and strict, yet cares about his charges (miuties); hopes they can be the sages they were meant to be; secret desire to return to a world of trees and greenery
Quade
2081
48
3 at Ex; VIP as mutant; under watchful care of Canaan; distinctive scar, collector, capricious – erratic; was with the first group of miuties; hates to be constantly monitored and often used powers to disrupt sessions and teachings; was told at early age that he was bound for greatness, felt betrayed when lack of freedom was evident; rebelled and stayed with Nipponese miners for awhile incognito and eventually returned with his taking over of Scraptown; secret desire to return to Terra and live a normal life
Churchill
2082
47
2 at Ex; VIP based on lineage, brought on with family; returned to Terra (UEC territories) quite soon after event; knows firsthand about the problems Terrans now face (basic survival as well as dnaism);







This group is the anomaly group since they all were born or created after the Exodus, and thus would grow up into worlds that they would have no bearing on comparing Terra with.  I see most of them as adapting to things rather well, albeit the issues of the time, as opposed to the previous groups.  Many of them, depending on how they were brought up are proud to be where they are and where they are going (grand optimists) or perhaps dreaming of a time of peace and beauty back on this strange world called Terra.  I do not think it would pose such a magnet for many of them, but some would indeed gravitate to it based on stories and latent impressions.  I see this group as the real Homo Cosmos, making their home among the stars.  Much more independent and less likely to harbor strong feelings towards single corps (the universe – system is too big for pettiness like that).  But I do see some of them feeling passionate about certain issues and people are people….
El Driago
2088
41
AE 4; Created as an experiment and it worked – reptile and ape dna, with human genes thrown in as well – basically a Daedroth
Shapiro
2093
36
AE 9; no sense of humor, fanatic, helpful; basically anal about many things; got involved in love affair with a moscovian that made matters difficult for his employment; was later introduced to GPEM and from there the VF; scapegoated after the Ceres Incident
Cilin
2093
36
AE 9; lover of Katya, interest in medicines and poisons
Katya
2094
35
AE 10; lover of Cilin, scientist for creating personalized genetic viruses
Joshi
2094
35
AE 10;  very spiritual, born teacher, mild and meek at times, long hair originally and then balding early, jealous of simple pleasures and ‘normal’ baselines; created in 2094 and possessed more refined powers than others; took to hindu faith as part of his genetic upbringing even though it was frowned upon
Safara
2095
34
AE 11;  flips a coin, sexist/racist/IQist/dnaist, neurotic, liar; quite different from father; has been spoiled due to her father’s guilt and is in constant battle over wills for the rights of the Genjids; wants to make her own empire in Africa, with the secret desire to use miuties and zoobies as slaves
Kita
2098
31
AE 14; not very observant, distinctive nose, dnaist (are better); street urchin for most of his life; was befriended by someone who helped him get trained and schooled, was in military and does simple recon and merc work
Vasiliy/Misha
2100
29
AE 16; twins; taken under Roman’s wing as proficient hitmen. They work together but alternate kills; between them they have killed more than 500 people (often by sabotaging something or infecting a virus into water or computer system – the former will harm Sleepers)
Krishna
2101
28
AE 17;
Johann
2101
28
AE 17;  successful experiment, based on feline (jaguar) genes; entered military to escape private ownership (contradiction), natural leader although can not be; frugal (stingy), friendly, neurotic,
Garrote
2106
23
AE 22; up and coming hitman, prefers close style (thus name); actually from a well to do family that pampered him (based on guilt) and he found he had a natural skill and like towards murder
Keper
2109
20
AE 25; created in 2109 – third batch; name derived from the 10 aspects of the Sefira from the Kabbala as Kether: that which is supposed to transcend or unite others; Canaan had prepared him and the other 9 candidates carefully, completing an ongoing research into the esoteric teachings of Kabbala; however, George Engle stole 5 of these units as well as some others when he left to form EIN in late 2109; brought to  Rhea as a temporary outpost; was under strict control and upbringing with other mutants; nursed and taken care of by competent staff; taught as normal as possible (not telling them they are so powerful), but many mentors (joshi was the most important); Keper was then taken to Titania at age 2 and stayed until colony city was set up on Ariel, in partnership with Indus Corp.  2 years later, the colony on Ariel was completed – this was the testing area for mutant powers under the Psifar department; from 5 years old was in the advanced play/learning area in EIN on Ariel; until 19, after which he asks and in granted a transfer to Titania for combat training; pessimist, fascinated by magic, gambler
Sophia
2121
8
AE 37; strong opinions on culture, observant, proud
Motoko
2127
2
AE 43; naïve but loyal and fierce; dipped personality; high level AI





Fun to do!

No comments: